Dull
The price is appropriate, because this game really doesnt live up to its predecessors. I expected that the end adventure would be similar to the previous iterations of Luxor: difficult to the point of ripping my hair out as I tried to beat it. Instead, the final run is boring and simple. To put it in persepective, the so-called "insane" level of Luxor: Quest for the Afterlife (LQA) is about as stressful as the early to mid-stages of the Normal level in Luxor 2.
The tracks are easy to beat, especially after upgrading the powerups in the "Store." Worse still, after all the upgrades have been purchased, the coin collection remains when the player completes a level (Easy, Normal, Hard, Insane), and so do the upgrades. So as you play, you keep collecting worthless coins with no way to spend them. In previous versions of Luxor, 50 coins translated into an extra life, which was good, because that final track could take a lot of lives before the player beat it. In this version, players dont "die" when they fail to beat a track. Theres on a "Try Again" button.
Sorry developers, but you really missed the ball on this one. You took out everything that made play interesting in the previous versions and left us with a boring piece of software.
Elementalv about LUXOR: Quest for the Afterlife